City: E̜ Hǟ Gri

E̜ Hǟ Gri

E̜ Hǟ Gri
Example Wood Elf architecture.
StateRosid
ProvenceStrömo̠w Moot
RegionFios-ni̽v Forest
Founded1448
Community LeaderLord Laiciel
Area41 km2 (16 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation3186 m (10452 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population9714
Population Density236 people per km2 (607 people per mi2)
Town AuraTruename Magic
Naming
Native nameE̜ Hǟ Gri
Pronunciation/e̜/ /haː/
Direct Translation[long] [face; forehead; brow; side; expression; character; facade; surface]
Translation[Not Yet Translated]

E̜ Hǟ Gri (/e̜/ /haː/ [long] [face; forehead; brow; side; expression; character; facade; surface]) is a subtropical City located in the Strömo̠w Moot of the Rosid.

The name E̜ Hǟ Gri is derived from the Sylvin language, as E̜ Hǟ Gri was founded by Morguleth, who was culturaly Wood Elf.

Climate

E̜ Hǟ Gri has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a pleasant -11°C (13°F). E̜ Hǟ Gri receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. E̜ Hǟ Gri covers an area of nearly 41 km2 (16 mi2), and an average elevation of 3186 m (10452 ft) above sea level.

Overview

E̜ Hǟ Gri was founded durring the early 15th century in fall of the year 1448, by Morguleth. The establishment of E̜ Hǟ Gri was somewhat plagued by a lack of willing colonists, leading to Morguleth electing to pay people to resettle in E̜ Hǟ Gri.

E̜ Hǟ Gri was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and E̜ Hǟ Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

E̜ Hǟ Gri is buildings are located arround a single premissive packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of E̜ Hǟ Gri weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

E̜ Hǟ Gri has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled E̜ Hǟ Gri ’s existence has dried up and the city is drifting down the stream of history as it dries up.

Civic Infrastructure

E̜ Hǟ Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

E̜ Hǟ Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

E̜ Hǟ Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within E̜ Hǟ Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for E̜ Hǟ Gri's parks.

E̜ Hǟ Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within E̜ Hǟ Gri.

E̜ Hǟ Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

E̜ Hǟ Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

E̜ Hǟ Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

E̜ Hǟ Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

E̜ Hǟ Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜ Hǟ Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜ Hǟ Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain E̜ Hǟ Gri's public wards, blessings, and other arcane systems.

E̜ Hǟ Gri has an Millitary Academy which trains military officers and specilists.

E̜ Hǟ Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. E̜ Hǟ Gri's grid is powered by a boiler and turbine based power plant.

E̜ Hǟ Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

E̜ Hǟ Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

E̜ Hǟ Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for E̜ Hǟ Gri's natural decorations nor waterways.

E̜ Hǟ Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

E̜ Hǟ Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

E̜ Hǟ Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

E̜ Hǟ Gri's bank was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In E̜ Hǟ Gri it is impossible to directly or indirectly lie.

The Zoog near E̜ Hǟ Gri are known to be almost tame, such that they can be put to domestic use.

E̜ Hǟ Gri's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Mysticism energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 18
  • Farmers: 29
  • Farm Laborer: 48
  • Hunters: 31
  • Milk Maids: 24
  • Ranchers: 13
  • Ranch Hands: 25
  • Shepherds: 24
    • Farmland: 39438 m2
    • Cattle and Similar Creatures: 2428
    • Poultry: 29142
    • Swine: 1942
    • Sheep: 97
    • Goats: 19
    • Horses, Mounts, and Beasts of Burden: 971

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 20
  • Bookbinders: 12
  • Buckle-makers: 12
  • Cabinetmakers: 21
  • Candlemakers: 32
  • Carpenters: 28
  • Clothmakers: 29
  • Coach and Harness Makers: 10
  • Coopers: 24
  • Copper, Brass, Tin, Zinc, and Lead Workers: 13
  • Copyists: 9
  • Cutlers: 7
  • Fabricworkers: 22
  • Farrier: 66
  • Furriers: 6
  • Glassworkers: 34
  • Gunsmiths: 20
  • Harness-Makers: 9
  • Hatters: 18
  • Hosiery Workers: 7
  • Jewelers: 10
  • Leatherwrights: 24
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 13
  • Plasterers: 12
  • Pursemakers: 17
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 8
  • Saddlers: 17
  • Scabbardmakers: 20
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 9
  • Soap and Tallow Workers: 32
  • Tailors: 62
  • Tanners: 12
  • Upholsterers: 14
  • Watchmakers: 12
  • Weavers: 29
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 15
  • Butchers: 23
  • Chandlers: 24
  • Chicken Butchers: 23
  • Entrepreneurs: 10
  • Fine Clothiers: 24
  • Fishmongers: 24
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 38
  • Spice Merchants: 13
  • Wine-sellers: 19
  • Wheelwright: 16
  • Woodsellers: 9

Service workers

  • Bakers: 64
  • Barbers: 47
  • Coachmen: 13
  • Cooks: 42
  • Doctors: 20
  • Gamekeepers: 15
  • Grooms: 8
  • Hairdressers: 31
  • Healers: 28
  • Housekeepers: 26
  • Housemaids: 42
  • House Stewards: 30
  • Inns: 9
  • Laundry maids: 19
  • Maidservants: 33
  • Nursery Maids: 17
  • Pastrycooks: 34
  • Restaurateur: 46
  • Tavern Keepers: 44

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 18
  • In-Town Couriers: 22
  • Long Haul Couriers: 23
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 28
  • Millers: 22
  • Miners: 23
  • Oilmen and Polishers: 15
  • Postmen: 23
  • Pure Finder: 12
  • Skinners: 31
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 33
  • Watercarriers: 21
  • Watermen, Bargemen, etc.: 30

Skilled Laborers

  • Accountants: 12
  • Alchemist: 15
  • Clerk: 19
  • Dentists: 9
  • Educators: 27
  • Engineers: 13
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 13
  • Civil Clerks: 21
  • Civic Iudex: 11
  • Consultants: 6
  • Exorcist: 20
  • Fixers: 11
  • Kami Clerk: 18
  • Landlords: 17
  • Lawyers: 11
  • Legend Keepers: 15
  • Militia Officers: 74
  • Monks, Monastic: 29
  • Monks, Civic: 31
  • Historian, Oral: 19
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 21
  • Priests: 38
  • Rangers: 12
  • Rat Catchers: 14
  • Scholars: 15
  • Spiritualist: 19
  • Slayers: 5
  • Storytellers: 32
  • Military Officers: 30

Cottage Industries

  • Brewers: 26
  • Comfort Services: 40
  • Enchanters: 11
  • Herbalists: 10
  • Jaminators: 29
  • Needleworkers: 34
  • Potters: 16
  • Preserve Makers: 31
  • Quilters: 14
  • Seamsters: 53
  • Spinners: 29
  • Tinker: 10
  • Weaver: 26

Artists

  • Actors: 10
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 31
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 42
  • Writers: 32

Produce Industries

  • Butter Churners: 34
  • Canners: 29
  • Cheesmakers: 37
  • Ice Merchants: 4
  • Millers: 19
  • Picklers: 15
  • Smokers: 11
  • Stockmakers: 10
  • Tobacconists: 16
  • Tallowmakers: 23

3612 of E̜ Hǟ Gri's population work within a Foundational Occupation.

5908 of E̜ Hǟ Gri's population do not work in a formal occupation, but do contribute to the local economy. 194 (2%) are noncontributers.

Points of Interest

E̜ Hǟ Gri has a substantial mill pond located a short distance from town.

POI

History

E̜ Hǟ Gri used to be much richer, but something happened in the last 4 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the south east slope of Ajusco Mountain. the landslide struck E̜ Hǟ Gri, and devastated the community. 146 people, 113 livestock, and 62 buildings were lost to the calamity. The disaster is recorded in history as Loss's Fall.

History